TODO

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Contents

TODO list

GUI

  • 14/02/09 - Minimap
  • 14/02/09 - 20/05/09 (Changeset 3) - Biologic-looking clock
  • 14/02/09 - Heart beating signal
  • 14/02/09 - Build blood vessels interface
  • 14/02/09 - Heart management interface
  • 14/02/09 - Unique interface panel
  • 14/02/09 - New Game interface
  • 14/02/09 - Better interface design using gradients and/or Blender-rendered textures
  • 14/02/09 - Better interface font
  • 20/05/09 - Configuration menu

Game Definition

  • 14/02/09 - Define Human buildings and builder unit
  • 14/02/09 - Define Aggressive Force buildings and units
  • 14/02/09 - 05/06/09 - Define and design skin-entering points

Design

  • 14/02/09 - Lymphocite B military texture
  • 14/02/09 - Brain model and texture
  • 14/02/09 - Textures lights rendered with Blender radiosity
  • 16/02/09 - Find/Record sounds
  • 20/05/09 - Find background musics on Jamendo

Coding

  • 14/02/09 - 20/05/09 (Changeset 4) - Background color depending of the time of the day
  • 14/02/09 - Units moving using pathfinding and/or steering
  • 14/02/09 - Implement blood vessels joints
  • 14/02/09 - Save and load game
  • 14/02/09 - IA to control one force
  • 14/02/09 - Multiplayer mode
  • 16/02/09 - Integrate irrKlang -> Will have to wait for 64bits version to be released !
  • 16/02/09 - Trigger sounds on actions
  • 20/05/09 - Play background music
  • 23/02/09 - 05/06/09 Using Qt's translation framework - Implement translations system
  • 23/02/09 - Replace all texts by translation IDs
  • 19/04/09 - Display low/high detailed models depending of the camera distance
  • 20/05/09 - Load and save configuration file
  • 21/05/09 - Implement MusicManager with smooth transitions
  • 21/05/09 - Play war music when at war
  • 05/06/09 - Extract core classes and move to a different project so that it can be used as a generic RTS engine
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